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Both are somewhat outside the scope of the RDM class. The ## at the end signify what the level cap is. Go fly a kite near some powerlines. The lower MND and VIT dont really hurt too much. At level 7, a RDM can learn Protect, which targets a single person. This somewhat raises the damage your elemental skills do (Stone, Water, Aero, etc) Magic DefenseReally, this one is self explanatory. Its probably more efficent to have a RDM and a WHM then to have two WHM, though Once you get Convert (lvl 40 Ability) and learn Refresh (lvl 41 Spell) Red Mages become more popular. These add damage to your melee attacks. After that, most people move to Khazam, or one of the areas surrounding Jueno, but where you go is up to you. PaladinThis sub actually adds some decent MP, some defense, but lacks in the INT area. I plan to participate in many many ballista events during the next few weeks so if you see me, /wave! MAGE TIP: Bring Juice for MP regen. Sitting longer yeilds a small but cumulative increase to the regen Lets face it. Provoke is a must if your the tank. Also, you can do backup healing since those debuffs are generally very cheap. I saw you on a different server then seraph, and you were a real asshole. Equipment, Weapons and ArmorThis section is really a no brainer. You cant print and then sell this guide) 2. PULLOne player angers a monster, typically by shooting a bow or throwing a boomerang at it. They have limited durations, and a refresh time (sometimes called a "cooldown" time) before they can be used again, but you already knew that didnt you? This is the RDM jobs 2hr. All classes have Rank A skills which will help make it obvious what they should primarilary Examples of classes and their Perfect Rank skills. Debuff Examples are causing enemy to inflict less damage with Bio, lose attacking time when Paralyzed, miss altogether with Blind, and lose defense with Dia. A WHM or BLM may be capable of casting debuffs but they may find the monsters resist more, and the duration isnt quite what it should be. And though it wont stand out much, its effects are there and can come in handy at times. Even sitting down to BUFFAny spell that increases your/party performance. Elv have good MND too Con : The most important stats, Int and MP, are terribbly low Neither race is well suited for a RDM. Also a RDM / WHM can make an excellent Main Healer when looking to chain enemies, because they can refresh themselves, and Convert between battles. White Mage is the "prefered" sub till mid-high levels. Client: Unlucky Rat ,Bastok Metalworks, 1st floor, Cermet Factory Reward: Warp scroll, lvl 17 BLM Required: At least a little fame Simply go to the Auction house and buy a Slime Oil, then trade it to him. So if you have 2 MP but 500 HP, after using convert you will have 2 HP and 500 MP (you cannot exceed your BASE HP or MP, which do NOT swap with this ability). Level 1-5 all you really have is Dia, which is fine. Red Mage can use a fair number of both spells, but note that there are drawbacks. However RDM seem to be a very valid class for this game, since they can bind enemy players, and heal friendlies. But as the levels go by, you will slowly notice you start to miss way too much and dont deal enough damage to those "ITs". There are no low level slimes that can drop this, that im aware of, plus its Client: Fuepepe, Windurst Waters, Aurastery Reward: Aspir scroll lvl 25 BLM The quest can be very easy and cost you a few thousand gil, or it can be very hard, take hours and a full party of level 40+ characters. The "Converts HP to MP" rings are very useful for Non-Taru RDM. Solo for EXP? Not really, this is a game that emphasizes partying. There are several ways to help prevent this situation from ever occuring but your 1/6th the party, so if the other 5/6th manage to botch things up theres not a thing you can do to stop it. Healing C- Helps Healing Magic Spells, more skill = more HP Enhancing B+ Increases duration of SOME (not all) Buffs Elemental C+ Attack spells like Fire, Water, Thunder, etc Enfeebling A+ Affects Debuff Accuracy (IMPORTANT!) Dark E Affects Dark Accuracy (Bio, Drain, and Aspir) On a side note, why do RDM get a divine skill yet no divine spells? StrStrength, factors into melee damage DexDexterity, helps melee accuracy and has a small critical hit chance AgiAgility, helps ranged accuracy, and evasion in general 1939 ford truck parts VitVitality, Helps your defense out IntIntelligence, Magic Damage, Helps defeat enemy spell resistance MndMind, Determines healing spell power, and helps you resist spells ChaCharisma, Mostly a stat for helping Bard songs and Beastmaster charming ATTACKERAny class that deals damage primarily through physical combat. *flame*flame* elvaan and galka make graet RDM @nD pwn @ll u suk n00b *spam* A. Juices add auto-refresh but only last for a few minutes. Enemies can still use spells or ranged attacked. A picture is worth a thousand words. Basicly one person should pull to the area youve decided to camp, and inbetween battles all the mages rest for MP. And last (but certainly not least) I thank myself for putting upaid, and unrewarding hours into writing this FAQ based on my experiance. Weapon bash is a wasted skill, and Using Souleater (Sacrificing your HP to do extra melee damage) conflicts with Convert (sacrificing your HP to restore MP) SummonerYou still have a very high INT, Good MND, and your MP pool will be big. Pro : Tons of MP, Higher INT, Slightly Higher AGI (then a Hume) Con : Drasticly lower HP, Strength, and 2 car forza list Vitality. In most instances, the level requirement is higher then either a WHM or BLM, or the spell has a diminished effect. If used properly you can drop tons of spells on hands in lyric nail a target in a And of course being the "2hr" ability, the refresh time is, 2 Hours. Buy from the AH, or kill the goblins in fushigi yuugi yaoi fanfiction the Sarutabarutas and Horutoto Ruins for them. level 20-28You must make the dangerous walk to Jueno eventually, and 20 is the level most people choose to go. No matter lyrics for happy days how many times it happens, its always funny, if not funnier My Thanks goes out to both "Square Enix" for making such an addicting game, and "GameFAQs" for being the first to host my FAQ. And as simple proof, crystal day inn va they are the ONLY Class that has a perfect score in Enfeebling. Is Red Mage Expensive? I can never seem to afford everything I want! A. NOTE: If your sub a job that gives a trait which is identical to one of your main jobs traits, the first instances of the trait DO NOT STACK. Evasion up Weapon and ShieldJust find a good short sword and decent shield. But thats specious reasoning now isnt it. The ring Tarus get for starting in Windurst is the same as mithra, MP +3, INT +1, AGI +1. I will have them all listed in the correct order once I discover how to get other peices. Thus skill will increase slightly faster, and more importantly, the Cap (max value for the skill) will be higher then another same level class with a lower ottoman safavid and mughal rank in that skill. Having a RDM can take away the need for a BLM and WHM to blow part of their time and MP on Debuffs that work less often and for shorter periods of time. WHM is the best sub to start, and the second best RDM sub after lvl 30 or 35 (in my opinion). Its not worth a lot of HP but it can sure save your butt, and its pretty cheap. This lets the mages rest while a puller searches for the next target. This ability will finally show up in your job skill list at level 40 (by now chainspell must have been getting lonely) and its well worth the wait. It doesnt hold strong enemies for more then a few seconds history of jury trials but sometimes thats enough for your party to make their escape. Client: Sharzalion, South San d'Oria, the Pub/Inn Reward: Fencing Degen (RDM AF Weapon) Talk to Sharzalion. Warp at RDM lvl 34 also helps to make you lazy. A level 21 spell, this reduces the targets Evasion, and movement speed. The Cloth is actually a little pricy for a low Client: Kohlo-Lakolo, Port Windurst, Behind Warehouse Required: Medium Fame, "Truth, Justice, and the Onion Way" Quest Cleared Trade 4 Wild Onions to Kohlo-Lakolo. As you souljahs of jah army may know, Monsters have a nasty habit of hitting you while giving chase, even though they seem to be too far away and you can never seem to hit them if the situation is reversed. A Red Mage (henceforth RDM) is capable of using some Melee Weapons, casting some White Mage (henceforth WHM) spells, some Black Mage (BLM) spells, and wearing some armor. So while this is a good sub, White MageNow were getting to the Good stuff. The enemys there start getting weak at 26 or 27, and By 28 you cant even chain enemies for good exp anymore. That means dont replace my name with your own, you lamer. Your team will gain points equal to the number of petras you have, you will then lose all petras By killing an enemy player you recieve "Gate Breech" status which means your /sprint is like a mini version of flee that anyone can use, but you CANNOT use it if you have 1 or more petras. Blind is a very common and useful spell, which reduces your targets melee accuracy. So while these races may do just fine for the early levels, when you start to get higher your low key stats will really start to hinder your progress and effectiveness. Considering that its not a very good sub for a RDM I cant imagine why. But if you have a high level friend who doesnt mind coming to kill a bogy for you, the drop rates on the Bloody Robe arent too bad. Your absolutely right! its your character and your choice, and no one has any right to tell you what you can and 100 girl maxim top cannot do as long as it doesnt infringe on their rights.
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